@startuml
sprite $chess [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000003DD2000000000000000000000000000000000
000000000006FF4000000000000000000000000000000000
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000000000FFFFFFFF0000000000000000000000000000000
000000001FFFFFFFF0000000000000000000000000000000
00000000078BFFA860000000000000000000000000000000
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000000000006FF4000000000000000000000000000000000
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00000006FFFFFFFFFF500000000000000000000000000000
00000001FFFFFFFFFE0000000001AA9007AAAA501AA90000
00000003CFFFFFFFFB3000000003FFF00DFFFFA03FFF0000
0000009FFFFFFFFFFFF800000003FFF00DFFFFA03FFF0000
000000CFFFFFFFFFFFFB00000003FFFEEFFFFFFEFFFF0000
000000CFFFFFFFFFFFFA00000003FFFFFFFFFFFFFFFF0000
0000003BCFFFFFFFFBB300000003FFFFFFFFFFFFFFFF0000
000000001FFFFFFFF00000000000FFFFFFFFFFFFFFFD0000
000000002FFFFFFFF100000000008FFFFFFFFFFFFFF50000
000000003FFFFFFFF1000000000007FFFFF9AFFFFF500000
000000004FFFFFFFF30000000000006FFFA00DFFF3000000
000000006FFFFFFFF40000000000003FFF800BFFF0000000
000000007FFFFFFFF60000000000003FFF800BFFF0000000
00000000AFFFFFFFF80000000000004FFFC77DFFF1000000
00000000CFFFFFFFFB0000000000005FFFFFFFFFF2000000
00000000FFFFFFFFFE0000000000005FFFFFFFFFF2000000
00000003FFFFFFFFFF2000000000006FFFFFFFFFF3000000
000000038888888888200000000000388888888882000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000007BBBBBBBBBBBBBB6000000004BBBBBBBBBBBA200000
00001FFFFFFFFFFFFFFFF00000000CFFFFFFFFFFFF900000
00002FFFFFFFFFFFFFFFF00000000DFFFFFFFFFFFFA00000
0005DFFFFFFFFFFFFFFFFD500003BFFFFFFFFFFFFFF92000
009FFFFFFFFFFFFFFFFFFFF8004FFFFFFFFFFFFFFFFFF200
00DFFFFFFFFFFFFFFFFFFFFC008FFFFFFFFFFFFFFFFFF500
00DFFFFFFFFFFFFFFFFFFFFC008FFFFFFFFFFFFFFFFFF500
00BFFFFFFFFFFFFFFFFFFFF9006FFFFFFFFFFFFFFFFFF300
000555555555555555555540000455555555555555553000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_CHESS(_alias) ENTITY(rectangle,black,chess,_alias,FA5 CHESS)
!define FA5_CHESS(_alias, _label) ENTITY(rectangle,black,chess,_label, _alias,FA5 CHESS)
!define FA5_CHESS(_alias, _label, _shape) ENTITY(_shape,black,chess,_label, _alias,FA5 CHESS)
!define FA5_CHESS(_alias, _label, _shape, _color) ENTITY(_shape,_color,chess,_label, _alias,FA5 CHESS)
skinparam folderBackgroundColor<<FA5 CHESS>> White
@enduml